How to Play — Cap 100

Draft five real NBA player-seasons under a 100 points-per-game cap, then simulate an 82-game season and chase 82–0.

What you are building. Cap 100 is a browser basketball strategy game. Each pick is not “LeBron” in the abstract; it is one specific historical season from a real NBA career (for example a 1996 Bulls season or a 2016 Warriors season). You fill five lineup roles (PG, SG, SF, PF, and C), and your combined scoring averages must stay at or under 100 PPG. When the draft is finished, Cap 100 projects how that five-man unit would fare over a full 82-game season using era-adjusted modeling and thousands of Monte Carlo simulations. The fantasy is the perfect season: 82 wins, zero losses.

The franchise wheel. Each round spins a season and an NBA franchise from Cap 100’s historical database (modern seasons back through the mid-1970s). You then choose one player from that team’s roster for that season. You make five picks total, one per lineup role. You get a limited skip if a franchise is useless for your remaining budget or roles, plus free re-rolls when a board has no legal pick left under the cap. Ranked and guest drafts keep rolls on the server so offer history cannot be forged for leaderboard scoring.

The 100 PPG cap. There is no salary or dollar budget. The only hard constraint is combined points per game. Stack five scorers and you will run out of room for rebounders, creators, and rim protection. Leave too much unused budget and you may leave wins on the table. Legal picks are checked against remaining room under 100. If every offered player would break the cap, use a skip or free re-roll when available, or abandon and start a new draft.

Lineup roles and fit. Each player is drafted into a role. Listed position and career history both matter for how well someone fits PG through C. Five scorers with no defense or creation usually project worse than a balanced core, even if raw PPG looks flashy. After you finish, Results show projected wins, an interval for likely outcomes, a perfect-season probability, and how your lineup compares with the best legal five Cap 100 could have built from the same offers.

Solo modes at a glance. • Classic: full box-score scouting card for every offer. • Scout: identity stays, detailed box stats stay hidden; you draft from memory and role feel. • Blackout: random fields are redacted (name, age, position, or box stats) so you read partial information. • Aliases: names are swapped for era-appropriate aliases while you still draft real seasons. • Jersey: fogged identity with season-team uniform numbers; position and PPG cost remain. • Stakes: Head to Head only. Bid from the 100-cap budget for shared offers. See the Modes guide for deeper notes on each fog style. Daily Challenge rotates the day’s mode so everyone shares the same offers.

Daily Challenge, ladders, and streaks. Each Pacific calendar day has one Daily Challenge mode and one shared franchise seed. Your first finished run that day can land on the Daily board; later finishes that day do not overwrite it. The board resets at midnight Pacific. Free-play Classic, Scout, and Blackout also feed the solo Act / Season ladder (monthly Pacific resets). Rated 1v1 Elo is a separate ladder and does not reset with Act / Season. Finishing Daily on consecutive Pacific days builds a streak and can unlock badges you equip on the boards.

How ranked score works. Ranked score weights how close you are to 82–0 most heavily, then a craft block that mixes underdog credit (strong results from scarce offers) and draft efficiency (how much of the best lineup from your offers you extracted), adjusted by pool difficulty. Soft chalk boards do not get underdog credit just for being efficient. An 82–0 unlocks playoffs in Cap 100’s scoring path. Playoff wins and series progress can add to the same ranked score, so a deep playoff run can outrank a perfect regular season that never entered the postseason.

1v1 formats. • Unrated: invite a friend or queue; choose format and scouting visibility first. • Rated: Head to Head matchmaking only; scouting mode is rolled when the match starts. Ten placement games before public Elo. • Mirror / Simultaneous / Snake: different turn and offer structures for shared or parallel drafting. • Stakes: sealed bids from the 100-cap budget on a shared player offer; high unique bid wins and assigns a role.

Sign-in and saving scores. Guests can draft and explore. Signed-in players with a display name save ranked solo finishes, Daily results, achievements, and rated 1v1 progress. Practice or seeded runs can use a custom seed without writing to the competitive ladders.

How to Play · Strategy Guide · Game Modes · Scoring · About · FAQ · Support · Fair Play · Terms & Privacy · Leaderboard · llms.txt